WORLD DRIVE

About this game WORLD DRIVE

Development notes

Medal times come from the rival driver

Medal times are not set by hand: the rival model drives the loop at 66%, 82% and 94% of the car's top speed, slowing for bends. The same road and car always give the same times, so friends can compare, and faster cars or twistier roads shift them automatically. Where corners cap all three paces, silver is kept at least 5% slower than gold and bronze 10% slower than silver. Times round up to a tenth, so beating the shown target never misses the medal.

The ranking runs on the server's clock

Until 8 October the server accepted any time above the physical minimum (length ÷ top speed × 0.98), so a made-up number could top the board. Now the game takes a signed start token as the countdown ends, and the record is the larger of your time and the server's elapsed time minus 2 seconds. Guests get a signed finish receipt, valid 24 hours, to submit after signing in.

One decision per screen

Since 10 October a drive starts in three steps: mode, road, car. The road card folds its description and goals away, and the car step shows only the chosen mode's row (medals, rival level, or time and weather) with defaults picked. Newcomers still tap three times, now without scrolling on phones; returning players tap Go again with your last setup once.

Updated:

Play now →